NettetTroll, Ice Family: Troll Large giant, chaotic evil Armor Class 12 (natural armor) Hit Points 68 (8d10 + 24) Speed 30 ft. Skills Perception +2 Damage Vulnerabilities fire, slashing Damage Immunities cold Senses darkvision 60 ft., passive Perception 12 Languages Giant Challenge 4 (1,100 XP) Special Traits Slashing Susceptibility. NettetMountain trolls live in and around Trollheim and also found in a tunnel outside of Keldagrim. Lifepoints: 2700. Max Hit: 216. Race/Type: Troll. Examine Information: …
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NettetDwarven Toughness Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. Mountain Dwarf As a mountain dwarf, you’re strong and hardy, accustomed to a difficult life in rugged terrain. You’re probably on the tall side (for a dwarf), and tend toward lighter coloration. Nettet19. apr. 2024 · Rather than the long carrot-like nose of the classic D&D troll, the trolls of myth are usually described as having particularly bulbous or tuberous noses. Beady eyes and mouths full of nasty teeth are more of the trolls’ shared features. An exception to almost all of these are the huldra, who appear as lovely maidens, though they … look up stars from photo
Troll (5e Race) - D&D Wiki
NettetThe mountain giant deals triple damage to objects and structures with its melee and ranged weapon attacks. Actions Multiattack. The mountain giant makes two slam attacks. Slam. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 21 (2d12 + 8) bludgeoning damage. Boulder. Ranged Weapon Attack: +15 to hit, range 100/400 ft., … NettetKeen Smell: The troll has advantage on wisdom (Perception) Checks that rely on smell. Regeneration: regains 10 hit points at the start of it's turn. If the troll takes acid or cold damage, this trait doesn't function at the start of the troll's next turn. the troll dies only if it starts its turn with 0 hit points and doesn't regenerate. NettetThe ogre strikes the ground with its feet or weapon, triggering an earthquake. Each other creature on the ground within 60 feet of the ogre must succeed on a DC 18 Strength saving throw. On a failed save, a creature takes 16 (3d10) bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and … look up state farm claim number